DESIGN IS A BEHAVIOUR / NOT A DEPARTMENT

Monday 30 November 2009

I was trying to pick fonts for my project. I am looking for something contemporary but quite simple and soft at the same time.

This are some suggestions.










Which one do you like?

Sunday 29 November 2009

I spend a day researching possible colour themes for my designs.

And, I discovered Kuler! This fantastic web-based software allows users to browse through existing colour themes as well as create new ones. It can also convert an image into a palette which I found very useful.

I was not only thinking about colours for the actual touch screen, but also for the boards I will design to enter the RSA competition.

Since my project will have a symbolic association to honeycomb, I tried to concentrate on warm orange range. I wanted something contemporary, fresh, vibrant, warm...

This are a few palettes I created. Your comments and suggestions are as always appreciated. Help me choose the right one.











1. Muted grey and orange from oriental print.











2. Honey Bees - shades of yellow, beige and brown.










3. Late Summer Evening - vibrant green and orange with a hint of grey.









4. Summer Night - a follow up on the Late Summer Evening theme; it includes black and light grey.

Friday 27 November 2009

I have been working recently on the design for icons representing different applications (functions) of my touch-screen on its home screen. Initially, I was inspired by the idea of the 'Community DNA', therefore, I designed hexagon-shaped icons.

After presenting the work to my tutors today, I realized that the term 'DNA' is somehow very scientific. It almost sounds to difficult to fully understand. And there is a possibility that an average supermarket customer might think that the entire idea is somehow too complicated to follow. The fear of the unknown...?! Maybe.

They suggested a simpler concept: 'Comunity Honeycomb'.

As opposed to difficult, clinic and unknown DNA, honey has very positive associations: it's sweet, it's natural, healthy. It's touchable and smells nice. It's sticky so can stick members of the community together. It's edible and available in supermarkets, familiar to all customers. And still, it could be represented by a network of hexagons. Honey is GOOD!

I did a quick visual research for the concept and found some excellent applications of it.

Honeycomb, originally applied to web design, is being used to visually represent the key characteristics of a good user experience design.

In relation to my project, a wall-size, multi-user, multi-touch screen needs to be:
  • Useful - All potential supermarket customers should feel the need to use the device;
  • Usable - The device should be easy to use for someone with a minimum or none computer knowledge (children and the elderly);
  • Desirable - The screen should look attractive and tempting (trendy);
  • Valuable - The device should be valued among its users (but it will only be possible if the device responds to the community needs, serves the community);
  • Findable - It surely needs to be easy to locate (and there is no better place to put the thing that a supermarket becauce supermarkets have been playing the role of the community focal point for a while now);
  • Accessible - The screen needs to be placed close to main entrance in order to make sure that every customer walking through that door notices it, but also, to attract passers-by.
  • Credible - And obviously, all the information available for the screen's users should be reliable. The screen's administrator (there surely should be one) would have to be responsible, as much as possible, for checking the information.






The honeycomb structure can be customized. I found another example where it has been applied to retail. The characteristics (useful, usable, desirable, valuable, findable, accessible and credible) have been replaced with: presence, sharing, relationship, identity, conversations, reputation and groups.


I also got inspired by a diagram illustrating the cycle of information architecture. The author claims that on every project there should be an a 'unique balance' between business goals, user needs/behaviours and available content.






I think of actually using this very simple diagram to illustrate the 'unique balance' between the goals of supermarkets (increasing sales and/or attracting new customers), customers' expectations (community needs) and the available content.

Thursday 26 November 2009

This post features the results of another mapping exercise.

I consolidated my research by looking into important issues surrounding the design of a wall-size, touch-screen device for community communications.
I considered:
  • location,
  • audience,
  • contents,
  • practices around contents,
  • community functions.
































I listed various functions the device could fulfill and grouped them into three major categories:
  1. Community:

    News - updated daily, automatically generated by local media;

    Events - community generated;

    Board - an electronic, community generates notice board containing customer advertisements;

    Maps - maps of the local area featuring community points of interests and local businesses (paid advertisement);

    Faces - a social networking application allowing users to create an online profile, share their interests, archive posts and communicate with other users;

    Talent Bank - an application allowing users to advertise their talents and/or special interests and exchange them for services of other users, for example spanish lessons in exchange for piano lessons.

  2. Activity:

    Canvas - a simple application allowing users to draw and create similar artworks, and share them with other users via digital gallery;

    Puzzle - an interactive game allowing multiple users to work together to create a big image by dragging and moving around its small pieces (all images to be sourced locally: landscapes, local photographers, local models);

    Games - other similar games.

  3. Shopping:

    Food - an interactive database of grocery products available in the supermarket, alongside with recipes, food guides (cheese, fish, etc.) featuring dish of the day, ethnic foods, customers' comments and reviews;

    Drink - a similar database showcasing wine of the day, information about grape varieties, origins, history, etc.;

    Style - a guide to fashion available in stores that sell clothing, featuring latest fashion trends, accessories, customers' comments and reviews;

    Books - a local readers' club, featuring books available in store, book of the week and customers' reviews;

    Movies - a similar local fun-club for film, cinema, DVDs available in store;

    Music - an application for all music-fanatics featuring expert and customers' reviews of music albums available in store as well as sample music tracks available for customers to listen;

    Games - another application that enables users to review latest games releases, etc.

Friday 20 November 2009

I went today to see a few exhibitions at the V&A, the Science Museum and the Natural History Museum. And no, I was not going after the Indian Raj, not after the models of a spaceship and not after countless species of insects. I was chasing interactive, touch-sensitive screens, their design and technology. The trip has surely reinforced my believe in the digitalization of our world. It seems that if you want your exhibition to be successful you need to go for the interactive exhibits, something that people can play with, something that demands attention and provokes that 'wow' reaction. And clearly, you will need a digital notice board just to inform that a toilet is out of order.




The new space at the Natural History Museum was full of interactive toys far more advanced that those in 'The Future' section of the Science Museum. There were more touch screens than insects in 'The Cocoon' and some of them really wowed.

An image projected on what looks like an ordinary table, by what looks like an ordinary projector, can actually respond to your
touch! And to use this stuff you don't need a PhD in Computer Science. It actually is people-centered and elderly-friendly. The lady in the picture is enjoying herself and she is not in her spring!



The digitalization is not aiming higher! In the literal meaning, of course. Interactive touch-screens are 'the thing' among kids too. Just look at these delightful little cyber-addicts: they can hardly walk but are quite comfortable with digital interfaces.
But, what is really nice to see is that they actually interact with one another as much as they do with digital media.
Some of the objects are designed particularly for group activities and people seem keen on it. There is a chance that the Mother Nature is not going to erase the herd instinct from our DNA anytime soon.
I really get excited thinking how people might react when they see that massive multi-touch screen I am now designing for supermarkets. Will they be similarly wowed? Will they interact with each other?

The visit also made me aware that there are different levels of interactivity:
  1. (Inter)active reading - this is when you consciously read the digital content, absorb the information;
  2. Navigating and Browsing - this is when you browse through menus, searching for more information, seeing what other functions are, etc.;
  3. Messaging - this is when you actively participate in the content generation by posting comments under other pieces of information, when you express your own opinion or participate in a debate. Also, when you forward the information to someone else, share it.
The interaction of the third kind is clearly the most valuable in terms of building and maintaining communities and should be encouraged on my supermarket touch-wall.

QUIZ
It's time for a little quiz for you. Below, you will find several photographs taken during today's trip. Identify the levels of interaction represented by the pictures. Post your answers in the comment box.





Project Outline

The HoneyHome.com is a design project that revolves around the notion of a community focal point. It challenges the argument that large retail corporations are destructive to local communities. Since a local supermarket is a physical place that every member of the community visits frequently, it could, potentially, play an important role in the community life. The HoneyHome.com recognizes that opportunity and seeks to bring together supermarkets, their customers and the existing local communities in order to provide a new-age community focal point.

The research into the existing and historic communities revealed that the nature of interaction between people is changing as a direct result of a rapid development in information and communication technologies. As the nature of human interactions changed, we moved away from the traditional model of community. In the ‘Digital Age’ the communities are no longer closed systems with clear geographic boundaries, stable memberships and few linkages with other communities. Instead, they are fragmented, geographically dispersed and, to a large extend, virtual or placeless.

With the HoneyHome.com project I aim to introduce a new supermarket service that would reflect the idea of extensive multilevel communications within local communities. I intend to develop: a design concept, a multimedia device, a supplementary website and a campaign.

The HoneyHome.com concept is based on the idea of networking which derived from social insects such as ants and bees. The design uses a simple graphic representation of a honeycomb – the hexagon motif. It represents collaboration and, therefore, illustrates the key characteristic of a vibrant community.

Inspired by an ever-increasing use of tangible technologies in our everyday life, I decided to design a digital device, which would create and reinforce links between local communities, supermarkets and their customers. And my idea - The Hive – took a form of a wall-size, multi-touch screen that allows several users to interact with its contents and with each other at the same time.

Users could interact with the device and its content on many levels. The users’ comments, adverts, images can be uploaded from a USB stick or from a personal computer via the HoneyHome.com website, which would also allow the users to access the contents from any place at any time. The contents could be saved to users’ profiles or forwarded to others via email.

The device and the website will be supported by a ‘Sweet Campaign’. The campaign logo with some catch slogans could be printed on carrying bags or on shopping bags and trolleys. Similarly, locally produced honey could be used for promotional purposes.


I have used blogging before to illustrate the progress of projects I worked on during my undergraduate degree in Journalism with Media & Cultural Studies. I was already familiar with the Blogger.com.  I started by adopting my existing template. With its black background and white texts, it looked simple and amateurish. But this time I was to create a blog suited for designers so I needed to improve it.

I started by searching for a suitable template on Btemplates. I chose the Magazeen template created by the WeFunction Design AgencyThis bold magazine 2-col-theme was designed with the main focus being on typography, grids and magazine-look. It is very functional, attractive and modern. 

After downloading, I worked on the template’s html code to customize it. I included the following elements:
  • Blog title – I used the research I carried for the Business for Design module and called my blog Coverline Design.
  • Strapline – “Where Design Meets the Editorial” – which reflects my prime interests in editorial design and visual journalism.
  • Navigation bar – buttons allowing user to view the blog’s home page, posts RSS, all comments and edit the blog.
  • Motto – “Design is a behavior/Not a department”.
  • Image showcase – it was design to show thumbnails of images from posts, which could take the viewer to the original posts. However, I used it to show the examples of work of other designers that I find particularly inspiring.
  • Widgets – About Me, Blog archive, Followers, Labels (which are very useful while searching for a particular post, topic or trend) and Blogroll.
  • Categories (in the Footer) – an extremely useful tool for a viewer interested only in postings related to a particular academic module (Design Project A (RSA), Business for Design and Design Research Methods).
  • About this blog  - a short introduction to the purpose of the blog.

I conducted some video research for examples of existing technologies for production of large touch screens as well as their various applications. I found out that this type of interactive screens are already quite affordable to purchase and are being used:

  • by museums for exhibitions (Science Museum, London),
  • by schools and universities for educational purposes,
  • by entertainment industry for various touch-based games,
  • by corporate organizations for information sharing.
Below, I posted some You-Tube examples and my comments regarding their possible application in supermarkets.


1. This video explains very well how the idea of wall-size screen might work. Classic touch-screens have theirs limitations: (A) they tend to be small as their price increases significantly with the size; and (B) they can be used by a single user only. However, the use of infra-red light technologies removed those limitation and allowed the development of simple, self-explanatory, interactive systems that could be controlled by natural gestures (no more clicking) without any extensive computer literacy.




2. My idea for the use of wall-size screen in supermarkets was to have a variety of things each user could use it for. I imagine it as a set of different applications that users could activate and interact with. For example, a small child uses drawing application, a teenager checks out a game, a mother downloads new recipes and a father reads local news and community adverts. And they can do all those things at the same time. Just like an iPhone does not come with a set functions but each user can download different applications to suit individual needs.
I saved the above video because it prompts how those applications (icons) could be browsed through.



3. This video presents an interactive touch-sensitive table that could be used for literacy exercises. There are no graphic (except letters), the numbers of users and possible applications are limited. But, what I like about it is that it uses natural gestures only. So, no clicking, no icons, no buttons, no commands! If you want to accept a word, you don't hit ENTER or NEXT button but you circle it with your finger.



4. This is another, far more advanced version of interactive table. I liked it because it allows several users to work together. For example, all users could draw over the same document. This is so community-friendly. I could picture one person starting to play with gigantic on-screen puzzles by dragging the pieces around and other people joining in to help. The possibilities of communal use are endless.

Digital kiosks are already widely used and it might be hard to imagine life without them. However, the experience of using a digital kiosk is very private and happens mostly in isolation.

The questions are:
How can we use touch-screen technology, such as digital kiosks, to benefit the local community?
How could the users be encouraged to interact with each other?

My observation of existing community communications indicate that people are constantly seeking the means of communicating with neighbours and other people living locally. They do it via local print and web publications (classified advertisements) as well as through community notice boards.

These community notice boards can be found in various public places such as launderette, bus stops, workplace corridors, but also 'corner shops' and SUPERMARKETS.

"Community poster boards serve an important community building function. Posted fliers advertise services, events and people’s interests, and invite commun
ity members to communicate, participate, interact and transact" (Churchill, Nelson & Denoue 2003).

But, as we moved into the 'digital era' these old fashioned boards are being replaced with digital ones that display community-generated, interactive multi-media content in the physical environments. As oppose to web-based notice boards, these physical, touchable objects

"blur the notional 'boundary' between virtual and physical locales of communication, and take advantage of the fact that relationships usually take place offline as well as online" (Churchill, Nelson & Denoue 2003).

They also stimulate unplanned social interactions around digital content and provide opportunities for discovery of shared interests. In other words, the users don't interact with the content privately from their home PCs, but interact with the content in public and therefore have the opportunity to discuss it with other users on the spot. It reminds me of the "Memory Maps" and the notion of 'triangulation'.

The digital kiosks and interactive digital community boards
have had a deep impact on my RSA project since I decided to look into the communities of the future and the future of communication within those communities. I want to design a completely new genre of communication: a wall-size, digital and interactive touch screen that could be placed in supermarkets. It would not only inform the community members, communicate important messages, but also stimulate interactions between individual users.

References:
Churchill, E.F., L. Nelson & L. Denoue (2003) Multimedia Flyers: Information Sharing with Digital Community Bulletin Boards [Online]. Available at: http://www.fxpal.com/publications/FXPAL-PR-03-198.pdf (Accessed: 16 November 2009).

Thursday 19 November 2009

Inspired by the Local Project's "Memory Maps" I thought about an interactive object that could:

  • Be physically located in a public space, such as supermarket, in order to enable physical interaction between its users;
  • Fulfill the same role in building and maintaining communities that local magazines and newspapers play;
  • Yet, be inexpensive to maintain (minimum labour costs, no printing costs);
  • Be environment-friendly (minimal or none waste);
and
  • Be future-friendly!!!
The solution seemed obvious!
































The pictures above illustrate several variations of widely used digital kiosks - computer terminals that provide information access via electronic methods:
  1. Movie tickets kiosk;
  2. Telephone kiosk;
  3. Vending kiosk (for DVD rentals and libraries);
  4. Visitor Management and Security Kiosk (airports, GP's surgeries);
  5. Photo kiosk;
  6. Giving kiosk;
  7. Internet kiosk;
  8. Financial services kiosk (cash machines);
  9. Building directory & way finding kiosk (shopping malls, airports).
There is a variety of ways this digital kiosks could be used in supermarket, especially if we design a device that could combine more than one of the above functions.

But if we were to provide long-term community service, we've got to look further than that.
How would digital kiosk be used in the future?
How could they serve the local community?
How could they allow for the interaction between many users?

If you are interested in this sort of interactive device and wish to have a closer look into latest design and technology developments, have a look at the blog below:

So, what is the future of the publishing industry?

Will it move completely into the cyberspace?
Will we read magazines from our ever-minimizing computer/mobile phone screens? In isolation? In virtual reality?
If so, how does it going to affect our communities and community spirit?

I tend to believe that community bonds, in the traditional sense of the word, are formed via personal or at least semi-personal interactions among individuals. Even if the interactions are stimulated or mediated using digital technologies.

During my research for the project I came across a media design firm called Local Projects. On their website they claim that although technology facilitates their work, storytelling is at its heart:



Despite the migration of many of our experiences to an online space, we're interested in how media plays a role in a real physical space. When that space is large, we delight in spectacular media installations that seamlessly integrate architecture and media. In physical environments of all sizes, we seek to facilitate connections between strangers. When our work becomes the instrument for dialogue between two visitors, we call that "triangulation," and we consider it one of the holy grails of our design work.


I got particularly interested in one of their projects called "Memory Maps" where they constructed a structure similar to subway car with large maps of the city inside. People were invited to go in, write up the memories they associated with various parts of the city on small pieces of paper and pin them on the maps. The surprising outcome of the installation was that complete strangers interacting with the structure started talking to each other and share their personal experiences.

Jake Barton from Local Projects called it "triangulation", which is precisely what I am after in my RSA project. Watch the clip!



Wednesday 18 November 2009



I began working on the Coverline Design mood board from identifying key words relevant to the company.

Then, I searched for images representing those words and created a puzzle-like collage to show that all those elements are inter-related.

The shapes of human faces incorporated in the image symbolize the process of communication that can only be completed by Coverline Design.

I have looked at the existing design companies serving my field of interest. I realized that there is a number of large design companies which serve the market by providing photography as well as graphic designs for brochures, catalogues, direct mail, branding and websites design.

Also, there seems to be a lively market of freelancer proving work for various magazines.

In addition, there is a few of design companies specializing in magazine design and publishing. They offer ongoing work on existing publications, rebranding/redesign of existing publications, as well as launching new magazines.

I did work a little more on the design company logo I started few weeks ago. Having attended a few design exhibitions (such as Mariscal Drawinf Life) and talks like Paula Scher's lecture at D&AD, I realised that what inspires me most is typography. Therefore, I tried to design a logo for my design business using typography. I was looking for something simple ("less is more") and easily recognizable. This is what I came up with and how I got there.











Monday 16 November 2009

Communities are changing!
Just like our wardrobes are changing because fashion is subject to trends. Our customs and cultures we share are constantly being modified. Sometimes the change is slow and hard to notice. Sometimes social revolutions strike suddenly and rapidly.How are the communities changing and what are the factors that triggered the process?


In the past, communities tended to be closed systems with relatively clear boundaries, stable memberships, and few linkages to other communities" (Anderson 1999). They were bounded to geographical location: a village, a town, a city.


With the development of mass media we moved into the 'Analog Age', when "television and radio created communities of people thinking and talking about the same thing" without being gathered in the same location (Anderson 1999).

But with the rapid development in information and communication technologies supported by globalization and increased social mobility, we were pushed into the 'Digital Age' - 'age of open systems'.

"Cyberspace has become a new kind of social terrain, crowded with ‘virtual communities'" (Anderson 1999). Geography is no longer the predominant force in shaping community. Most of the communities are fluid, some are placeless. People became multi-community individuals with many kinds of memberships.

However, "whatever benefits may be found in the information society, revival of 'community' is not one of them. At least not community as the traditional nostalgic, and incontrovertibly good product of our imaginations" (Smith 1995).

As the digitalization and globalization progress, the communication between people, which is a fundament of any community becomes less personal but the human need to belong remains as important as ever. And in the future, "community will continue to be a profound human need but will be redefined, perhaps many times over" (Anderson 1999).

Is it possible to have a sense of community without a sense of place, without anchoring it in locality and/or personal face to face interaction?


References:
Anderson, W.T. (1999) 'Communities in a World of Open Systems', Futures. 31(5), pp. 457-463.
Smith, G. (1995) Virtual Community in Real Reality [Online]. Available at: http://www.partnerships.org.uk/itf/virtreal.html (Accessed: 10 November 2009).

Friday 13 November 2009

Presenting my blog and project ideas to my colleagues and tutors today got me thinking about the future - the future of communities, the future of publishing and the future of retail corporations such as supermarkets.

Yes, the experience of shopping is changing and is changing for good. With the introduction of online shopping practices many years ago we began our journey towards faster, easier shopping yet we're now bearing the consequences of impersonal shopping experiences - partial demonstration of community bonds, for instance.

For the past few weeks I was trying to find a bridge between supermarkets' corporate social responsibility, local communities and the print media, such as magazines. Media theorists and practitioners seem to be in agreement that media play crucial role in building and maintaining communities. My research, however, indicated that none of the existing publications effectively fulfills that role now. There surely is a place for another magazine. But maybe creating yet another print publication to solve the community problem is like looking for a light switch on the wall of unfamiliar room in the dark - you touch the wall groping your way across the room.









TOUCH THE WALL
The whole experience would be so much easier if only the wall could respond to your touch. And what if it could?


There seems to be a lot of discussions about the future of magazines. Some of them are moving online or at least creating their 'www-counterpart' but the print 'glossy' is not yet sentenced to death. People seem to enjoy the physical experience of flipping through a magazine, touching the slick pages. There is something sensual about magazines. And, as web pages are good for transmitting information, the magazines transmit style and feelings.

But would it be enough to keep magazines alive in 50 years?

Or should we think about design solutions for the communities of the future? Your comments are appreciated.


Wednesday 11 November 2009

I have done a little research into the cost of printing a magazine. I used a simple quote form on Mixam Printing website to estimate that a 20-page, A4, Full-Colour magazine printed 90GSM coated paper with silk finish and a 150GSM cover would cost less than £1.


The cost of printing depends largely on number of copies printed:
£872.70 for 1,000 copies (£0.87 per magazine)
£1692.10 for 5,000 copies (£0.34 per magazine)
£2312.20 for 10,000 copies (£0.23 per magazine)

Taking into consideration that many supermarkets already developed the policy of Corporate Social Responsibility and have schemes in place aiming to support local community initiatives, an expense of this sort might be well within their budget. Each larger Waitrose store, for example, spends £1,000 monthly for local community projects and/or charities. Wouldn't they be able to afford printing a 20-page magazine once a month?

There are obviously other expenses involved, such as labour cost. I believe that it could be paid for from the revenue the publication would make on advertising.
I have looked at Sheengate Publishing, which produces 7 advertisement-sponsored local magazines in Surrey (Kingston, Richmond, Guildford, Woking, Surrey Downs, Elmbridge and Business West).

I analised the content of the Kingston magazine and realised that this 80-page glossy contains less than 17 pages of editorial content, which is only 21% of the total magazine content. There were over 34 pages of advertisements (42,5%), another 5 pages of classified ads (6,25%) and further 24 pages of property advertisement (30%). No wonder noone ever reads that magazine if there is nothing to be read in it!

Despite it, the publication charges a lot of its advertising space. Here are the rates:


1 Insertion

4 Insertions
Less 10%

7 Insertions
Less 15%

12 Insertions
Less 20%

Full page colour

£1,155
£1,039
£982
£924

Half page colour

£660
£594
£561
£528

Quarter page colour

£410
£369
£349
£328

Eighth page colour

£230
£207
£196
£184











Therefore, selling advertising space is not only the mean of promoting local businesses but also an important source of revenue for the publication. If the new magazine was to sell 4 pages (20%) for ads, would it be enough to cover the cost of labour? Would it be enough pay wages of the permanent editor and designer who could coordinate work of students and other voluntary contributors?



This application allows you to see the contents and the design of Waitrose Food Illustrated published by John Brown. Right-click on the picture and select 'Start Slideshow'.




Publishing a magazine, even the smallest one, costs a lot of money. I assume that the big supermarket chains would surely have the financial means to cover the expenses associated with printing since they already publish so much of brochures, leaflets, catalogues and even glossy magazines. However, if the new magazine I am working on is to be local and community-orientated, I need to think deeply about the costs of labour.

I thought about using the students of journalism from local universities who are always searching good work experience opportunities. I contacted Beth Brewster, the Director of Studies, Journalism & Publishing at Kingston University, and outlined my idea briefly asking for her expert opinion.

The outcome of our email exchange so far is outlined below:

1. Journalism in general is surely moving towards local markets with hyperlocal sites like Kings Cross Environment that deal with what's happening in local communities.

2. Having supermarkets sponsor the magazine is problematic because the sponsor would surely want to have an influence (and generally negative impact) on content. For example, I might never be able to run stories on certain new shops opening in the area if they are competitors.

3. There are more examples of sponsored local community magazines online, mostly because they are cheaper to produce than print publications. For example, Beckenham.com is sponsored by local estate agents. Although it has the appearance of being a community site it definitely has an 'agenda'.

4. Journalism students could be used as free labour as long as they are not exploited. They can't work for free for longer than four weeks so a skeleton permanent staff would also be needed to maintain consistency. My Village is run this way/.

I have also tried to get in touch with a friend of mine who works in Sainsbury's in order to arrange a meeting with the sore manager and run my idea through him. So far, I had no lack with getting anything back from him.

Friday 6 November 2009

This diagram explains the local media's role in building and maintaining community. The local magazine serves as a platform for communication within the community, such as opinion exchange. debate about current issues and events etc. Therefore, the magazine supports a supermarket in fulfilling its role as a focal point of the community life.

Wednesday 4 November 2009

According to Lena Calvert from the National Union of Journalists, the local media's role in keeping communities together is at risk. The recession caused severe cutbacks across most sectors of the industry. Small local media outlets are at risk of disappearing altogether due to lack of funds, decreasing advertising and newsstand sales.
...read more...

There is a strong distinction between supermarket publications and other local magazines.

The first ones exist primarily to sell various products. They are used as marketing tools and, even if given away for free, aim to generate profits. But in order to get shoppers interested some publication offer other editorial content, such as lifestyle features, recipes or interviews with celebrity chefs, food critics, wine experts etc.

Local magazines claim to serve communities through news and features about local issues and events. However, being sponsored only by advertisement, they tend to be perceived more as the advertising platform for local businesses than a platform for objective editorial.

It seems that one publication cannot serve all communities by providing interesting editorial content, news, features, as well as advertisements and special offers on supermarket products.

I wonder why not...?

Out of the company names listed in previous post I selected two and started working towards designing a company logo.



Unfortunately, there seems to be an existing design company named Spread. Therefore, I will have to concentrate on an alternative name - Coverline.

This is my list of ideas for names for creative business:
1. Vistula Vision UnLimited - The name I used for my previous project. It incorporates the reference to the country of my origin ('Vistula' is the longest river in Poland) as well as the statement that my 'Vision' is not limited to the boundaries of any single country or discipline.
2. UnLimited - Shorter version of the previous name.
3. Fusion - It draws from the notion of fusion and blurring boundaries between journalism and design, between Polish and British influences, etc.
4. Studio DX - This abstract name does not carry any specific meaning other that the one you create in your mind for yourself. What does Studio DX mean to you?
5. Studio 44 - The number 44 carry very enigmatic meaning and has been often referred to in Polish mythology and romantic literature.
6. Design 44 - As above.
7. Punch Design - The name referring to cutting age, contemporary design.
8. Impact Design - Self-explanatory.
9. Absolute Design.
10. Total Design.
And finally...
11. Spread - The name obviously pointing towards designing magazine spreads and other forms of editorial design.
12. Coverline Design - Yet another reference to editorial design.